Showing posts with label video game. Show all posts
Showing posts with label video game. Show all posts

Wednesday, April 15, 2015

MY LAST SOMETHING

Inspired by Elsa Billgren's list.


My last screenshot of my phone // Accidental screenshot of my lock screen.  It's the romance tarot card art of Dorian from Dragon Age: Inquisition.


My last purchase // When I was at Wegman's on Sunday, I bought a bottle of Aura Cacia almond oil, an Alba Organics acne wash, and a new bottle of Lubriderm body lotion.  On Friday I got Aveda's Intensive Damage Treatment, the Earth Month candle, RMS Beauty's Living Luminizer, and EXO's natural nail polish remover.


My last listened podcast // I go through stages of listening to the RT podcast every week and then taking a break for a couple of weeks.  I'm currently listening as I'm writing this.

My last incoming text message // "Why??" from my friend Lucas, responding to my question if he was busy on Monday.  My work meeting was canceled and it was supposed to go up to 70 degrees.  Amazing!


My last tagged photo on facebook // A selfie I posted a month ago.  I haven't really done much recently.


My last pinned image // Really liked her hair and the hair comb.

My last sent text message // "Busy today?" to my friend Irene that I haven't seen in almost a year.  


My last video game played // Fallout: New Vegas.  Ever since I changed the difficulty back down to very easy it's been way more fun.  I'm all about the story and not about trying a situation over and over again.

My latest find // A couple of weeks ago I got a tube of Weleda's Skin Food and I have been absolutely loving it.  Not much of a find if everyone has already found it, but it is seriously worth the hype.  HG product right there.


My latest television obsession // I caught up with Elementary yesterday, finished Breaking Bad two weeks ago, and now I need to finish Peaky Blinders.  Loving that Peaky Blinders.


My latest favorited photo on instagram // Tanya Burr is pretty cool.

My most recent expensive purchase // I bought three items of clothing from Pin Up Girl clothing last month and I love each thing, but it was definitely way more money I usually spend.  I should post photos of them within the next two months, once I move!


My last film seen in the theatre // There's an indie theatre called The Screening Room in Buffalo and during March they were showing Aliens.  Seriously amazing.  It's a completely different experience seeing that movie in the theatre in comparison to on my laptop, which is how I originally watched it.  I was so tense!!


My last listened song on spotify // Talk to Me by the Pleistocene's.  I saw them opening for Screaming Females on Saturday and they were really great.

Tuesday, August 19, 2014

A NEW SET OF IDEAS



Something I've been really interested in (for a while, really) is the concept of the apocalypse.  You wouldn't think it, since I was terrified of zombies at a young age due to a neighbor showing me The Night of the Living Dead, but now I love to think about it.  My senior thesis revolved around the idea of a doomsday/end of the world scenario and that seemed to be only the beginning.

For a long time, my only sorts of media input on "the apocalypse" were two concepts: the zombie apocalypse, and some sort of grey end of the world, like The Road.  28 Days Later is my favorite film because it redefined the image of the "zombie" for me.  That movie enabled me to be able to watch a zombie film, as it was a thriller rather than a horror.  I devoured Max Brooks' The Zombie Survival Guide and a few years later, World War Z.  I was no longer afraid of zombies, so I was able to think about them (something I will never be able to achieve with things like ghosts, for example).  Then there was The Walking Dead, which I read and watched (but I'm not caught up too... oops!).

I love the idea of the apocalypse, because it enables the ability to push people to their breaking point.  It allows for humanity to become their "true selves" without the hinderance of law and government and social values.  This then brings up the question of: which of those values need to be upheld, even though the people are now in a lawless situation.  This enables the character of a person to truly come out, and for moral values to be put to the test.

So, that was how I thought of the apocalypse for a long time.  That was how I thought about it all throughout creating my thesis, and those are the values and ideas I wanted to get across in my work.  However, recently I've been playing Fallout 3.  If you've played it, I'm sure you can take a guess at where I'm going with this.

Fallout 3 revolves around The Capital Wasteland, the area around Washington D.C. 200 years after World War III, when China and America bombed each other to hell with nuclear bombs.  The concept of the Cold War and nuclear holocaust was never an apocalypse idea I had considered, even though it had been an actual real fear to people all over the world fifty years ago, including my parents.  The Road seems to play upon this concept in a similar way (nuclear winter), but I had never really considered nuclear fallout as a concept.  I have no idea why.

I then was prompted by my boyfriend (who also loves this stuff) to start devouring Cold War and nuclear holocaust media.  I watched Dr. Strangelove: How I Learned to Stop Worrying and Love the Bomb, which is satire about Cold War paranoia being the cause of the destruction of humanity, rather than any actual real threat.  I then watched A Boy And His Dog, which is a really weird movie.  That one I didn't really like, because the characters are all awful people with no redeeming qualities.  However, everything else about that movie is amazing!  The design and ideas of the movie are really spot on, which is why Fallout was based largely on that film.

Fallout is even cooler, in a way, as they took it a step further.  The war in Fallout didn't actually happen until 2077, but the key to the design of the game is that the United States was kind of stuck in a strange continuation of 1950s culture.  As soon as you say that, I love it, because I love the 1950s period, but to push it that far makes it even cooler.

There's also the whole concept that the game takes place about 250 years after what we consider "now," which means that the things that people know of life before the war are few and far between.  Setting the game so far in the future as well as essentially in the past is an amazing design choice, and it's extremely effective.  By choosing that timeline, it enables the player to become placed in a future that they feel like they already know, therefore creating a much more immersive game.

I am so hype over all this stuff, I couldn't help but write about it.  I've been struggling with this blog, and I haven't had much I felt like writing about, so I opened this document just to see if I could come up with something.  Seems like I could!



Thursday, January 30, 2014

MASS EFFECT III THOUGHTS

Images from "The Art of Mass Effect"

(SPOILERS: DO NOT READ UNLESS FINISHED WITH ME3)

(Note: for all purposes of this piece, I'm going to refer to Shepard as "she," since I play the character as a woman. Also, everything written within is my own opinion.  I know the game goes many different ways depending on how you play it; this is the ending I got and how I took it.)

So, I recently finished playing Mass Effect 3, and do I have some choice words.  Brace yourself, this is going to be a long one.

To give you a background, Mass Effect 2 was the first video game I ever played in full.  I played it all by myself, with no help from anyone (though I wanted to hand the controller off many times), and actually finished it, which I have never done before for many reasons (but that's a story for another time).  I played it within a couple of weeks at the end of vacation the summer before my senior year of college.  Therefore, along with being an amazing game, Mass Effect has a special place in my heart that will always trump other video games. 

I was excited to finally play Mass Effect 3 when I came home for Christmas break, as had been the plan.  I played L.A. Noire while at school, which became the second game I ever played with no help and completed.  Both Mass Effect 2 and L.A. Noire have great story lines.  This raised my expectations.  

Instead of tiptoeing around it, I'll say it.  I am disappointed with Mass Effect 3.

I suppose this is what happens when you play two fabulous story games with great graphics one after another, both of which were allowed years to make and perfect, both of which had great writing, both of which built characters and worlds in the most lovely way.  Mass Effect 3 stopped short of being amazing.  It even began to fall apart at a certain point.

Now, I know why this happened.  Mass Effect 2 was so great because it was following Mass Effect, which didn't have a super great reception.  ME2 was able to take more liberties in terms of making character models, creating stories, and world building.  It didn't have the daunting task of finishing a story, only that of continuing the story that many already knew.  Mass Effect 3, on the other hand, was a different matter.  Since ME2 had such a great reception, EA pushed to create ME3 faster, so it would come out while there was still interest, therefore it was more heavy handed and less refined.  Along with that, they had to complete the story, therefore this game had to be bigger than the other two before it.  To complete this scale of story and game with time and money constraints, they began to cut corners.  Where Mass Effect 2 overachieved (and therefore is an amazing game because of it), Mass Effect 3 became too big of a project, and mildly crashed and burned because of it.

I say mildly because I really did enjoy playing ME3.  The Mass Effect story is an interesting and amazing one, that constantly raises ideas about morality, humanity, and free will.  Mass Effect was the first game I ever played that made me think about the choices I was making and how their outcomes would effect the ones I loved within the game.  Therefore, I became much more invested in the characters and began to care deeply for each and every one of them.  I know from years of watching movies and television, reading books and comics, that getting the audience to love a character is a hard journey.  Mass Effect made me love a whole cast of characters, each with completely different personalities!


One of the main differences I noticed between the second and third games was that if you wanted to play Mass Effect 2 as a stand alone game, you could.  That is basically impossible with Mass Effect 3.  It is necessary to have previously played ME2 to understand the gravity of the situation.  I will hand it to them, however; they did a good job displaying the horror of war in a fast and efficient manner at the beginning of the game, making your choices and the story mean so much more.  On the other hand, if you start from ME3, you are given the most awful pre-chosen choices about what decisions you make in the previous two games.   

The number one problem I had with Mass Effect 3, however, was that crap ending.  I'd been warned, but for some reason when people told me the ending was "horrible," I thought they were talking about horrible in the sense that everyone you love dies, the galaxy is destroyed, etc etc.  I never thought they had meant the utter crap that we got.

Basically, I have no problem with the whole game.  I played it and enjoyed the entire thing, even with the heavy handedness of morality choices and cutting of corners story wise.  I liked it all the way up until the final decision: do you take over the Reapers, or do you kill all synthetic life.  After that, it was the worst ending of a piece of media I had ever witnessed.  They didn't even try.

I chose to destroy synthetic life, because as my friend Janet said, "absolute power corrupts, absolutely."  I completely agree.  It is a no-win situation, which is fine to have, because life is full of no-win situations.  The entirety of ME3 also forces you to recognize the trials of war, and how sometimes, the sacrifice of a few must be made to save the many.  That's fine.  Destroying all synthetic life means destroying the Geth and the Reapers, two sentient races.  It means destroying EDI, a friend.  However, as the catalyst on the Citadel described, eventually the organics would create synthetic life again, and they would destroy organic life.  On the other hand, you could take control of the Reapers, and control a race of war machines.  How long would it take for Shepard to become corrupt, and start the cycle again?

This choice is about free will.  The Reapers come to destroy advanced life every cycle to prevent chaos.  However, who are they to decide the fate of so many races, cycle after cycle?  Chaos is chaos, but it still is free will.  You may wish you were dead, but you have the freedom to wish that.  You don't have the choice taken away from you.


This goes hand in hand with the number one ME3 idea: organic versus synthetic life.  The entirety of Mass Effect 3 is about this concept, and which side of the debate you fall upon.  I like this idea, and I like that ME3 brings this up as a moral point to make the player think, but I think it could have been one of many ideas presented.  It didn't need to be so blatantly presented to the player.

The idea of free will versus someone making decisions for a group of beings was also something presented in all the Mass Effect games, such as the Rachni in one, the Geth in two, and the Geth versus the Quarians in three.  However, in Mass Effect 2, it was presented appropriately and at the times it mattered.  The whole of both games is based around this concept.  However, the heavy handed nature of presenting this concept in the third game is completely unnecessary.  Basically every choice presented to Shepard is about her choosing between one form of life or another, with no in between (until, of course, they give you a way out, such as with the Quarians and the Geth).  But isn't Shepard, in making these choices, becoming no better than the Reapers?  She is deciding the fate of individuals and entire races, at some points.  Why is she given this power?

This leads in to the concept of the white savior.  The intended Shepard character was supposed to be a white, human male.  This is the same thing seen over and over in media.  The white man must come save the non white people from sure destruction.  This time, however, it is the human saving the rest of the (much more advanced) alien races from destruction.  Why?

This concept, however, is completely changed if you play Shepard as a woman, and even more if she is a woman of color.  This begins the discussion of how socially progressive this game could be.

I played Mass Effect as a woman on the suggestion of a friend.  She said the voice acting for fem!Shep is ten times better than male Shepard, and from the youtube clips I've seen, I completely agree.  I didn't realize until I was playing the game how cool it was that Shepard is now this high ranking military official who is a woman.  Everyone respects her, obeys her command, and believes in her.  She ends up being the poster-woman of the war against the reapers, and the savor of the galaxy.  How cool is that??  

There is still the main question of: why is a human having to save all of these other races of beings?  I know that you play as a human because we are human beings, and therefore you can connect with the main character.  I felt a connection with the other races, however, even more so than the humans at some times (cough Cerberus cough).  Along with that, strange plot twists lead the player to see that, maybe, these races aren't as smart as we thought they were.  How convenient.

Even after Shepard warns everyone that the Reapers are coming, no one believes her.  All the races have super advanced science and a plethora of scientists (except for maybe the Turians, who I know are basically a military based race).  They all seem to suddenly have their heads up their asses.  This also comes up with the war between the Geth and the Quarians.  The Quarians seem to have lost all reason when it comes to the Geth in the third game and basically require Shepard to step in and calm everyone down.  Along with that, the game conveniently shows that it was actually the Quarian's fault that the Geth went to get help from the Reapers, since the Quarian's started the war against the Geth.  The Geth felt as if they had no choice.  How lovely.


Final note: what was with that ending??  Like I said earlier, I chose the red ending, destroying all synthetic life.  I then got the cutscene of the crucible deploying, the Mass Relays being destroyed.  I cried when Joker was trying to escape the Mass Relay, because that is when I felt the weight of my choice: my friends and the ones I loved were being affected and killed because of what I had done.  The Quarians and Turians left without dextro foods from their home planets, therefore essentially looking to a future of starving to death. 

And then, they show Joker crash landing on to a planet.  Still sad, because here is a human with almost no ability to move without hurting himself on a random planet in the Milky Way, with no way of calling for help or receiving said help.  But then, Garrus climbs out of the Normandy.  What?  Why was Garrus with Joker on the Normandy?  Wasn't he just running towards the beam with me, dodging Harbinger's attacks?  Guess not.  I found out later that in the extra DLC, you instruct your team to get on the Normandy without you, I think?  Okay.  That makes sense.

But then, Javik climbs out of the Normandy.  I get Joker, Garrus, and Javik.  Of course.

It wasn't enough that the three flashes of "the people I love" I got while shooting the whatever on the Crucible were Anderson, Joker, and Liara.  I guess that was because those were the three that have been there since the beginning?  I can understand Anderson because he just died, he's your mentor, yeah.  Liara because she's your blue alien bff (and she grew on me this game).  Joker though?  Joker instead of your alien space boyfriend that you've been dating since ME2??  Don't you think Shepard would think about the person she loved in her last moments?  Guess not.

The biggest problem was that the ending leaves you with no closure.  What happens on Earth?  What about the rest of the planets where Reaper attacks were happening literally all over the Milky Way?  What about the rest of your crew who was fighting on earth: Jack, Samara, Wrex, Tali?  Kasumi and Zaeed??  I need to know what happened to them!

Such an awful ending.  Awful.  I know there's an ME4 in the making, so maybe they didn't want to close the game off for good.  I also know that games have a bad habit of taking a crap on their endings.  I thought Mass Effect was better than that.

Overall, I really enjoyed Mass Effect 3.  I loved playing it, as well as its predecessor.  Mass Effect will always have such a special place in my heart, and I can't wait to replay ME2.  However, that doesn't make the problems I had with it go away.  That's why I just had to get all of that off my chest.

I plan on writing a second "Mass Effect Thoughts" post, talking about the aspects of the game which couldn't necessarily be avoided but would have been cool to include anyway, including romance options, character models and designs, etc.  Along with that, I'm going to write up a post talking about my Shepard, since I love her to the end of the world and back.

I leave you with the final note of: PLAY MASS EFFECT.  PLAY IT.

xxTanya

Sunday, January 5, 2014

MUSEUM OF THE MOVING IMAGE


Today I went to the Museum of the Moving Image with the boy.  We were both tired and didn't want to spend a day walking around Manhattan, so we decided to just go to Astoria and check out this museum.  We were pleasantly surprised!!

The museum was full of interesting things relating to film, from photographs to props, merchandise to video games, film cameras to televisions!  The museum covered the whole range of the moving image in every form.  I had such a great time looking at everything!

I took (snuck) some photos while walking around of most of my favorite pieces.  It's no surprise that I was drawn to the more artistic aspects, like sketches and models, rather than the actual cameras and tech things.  

I apologize for the fact some of these photos aren't super great.  I was trying to be sneaky and take them without being caught by the guard, therefore I couldn't frame perfectly or take in to account the lights from the other exhibits reflecting on the display cases.  Enjoy!
 

These maquettes were for the movie The Wiz (which I haven't seen yet, but now I totally want to).  They were super detailed and lovely!!  The amount of care that went in to sculpting, painting, and applying extras to these guys was apparent.  My favorite was the crow.
 

Definitely excuse the blurry quality of this one, I was super excited.  These were some original Star Trek fanzines published during the eighties, once of them being, if I guessed right, a Kirk/Spock one!  Did you know that Kirk/Spock was the first slash pairing to ever have a super widespread following and published fan fiction?  They may be competing with Sherlock Holmes back in the 19th century, but I still think that it's pretty cool.  The amount of fan input in the Star Trek fandom was unprecedented.

 

Silence of the Lambs sketches.  It's kind of sad how all of these sorts of things are done on the computer now.

 

The actual miniature from Blade Runner.  You should have seen my boyfriend's face when he saw this, definitely his favorite thing in the entire museum.  

 

We were also lucky to go during a time that they had an indie game exhibition running!  We went around and played most of the games, including minecraft of course.  There were also quite a few games that the boy knew about and pointed me towards, and I really enjoyed most of them.  I'll probably get around the playing them eventually, since most are listed on Steam.  The particular games I was interested in were Braid, Kentucky Route Zero, Dear Esther, and Machinarium.

I hope to be doing more of these posts in the future!  This week I'll be going to a lot of museums, since I want to show the boy around the city and see some things he hasn't seen.  It's a week of excitement!

Do you want me to do more of these sorts of posts?  Also, do you have any favorite indie games to recommend?

xxTanya

Monday, December 30, 2013

L.A. NOIRE THOUGHTS



I finished L.A. NOIRE two weeks ago, and I absolutely loved it.  I'm not a seasoned gamer by any length of thought, but I do like playing every once in a while.  This game ticked all the boxes that make a game enjoyable to play: it looks good, the story is well written and interesting, and the character is likable.

L.A. NOIRE was an absolutely gorgeous game.  The use of the face capturing technology and actual actors was perfect for this sort of game (since the facial expressions actually matter while interrogating subjects).  The actors were all amazing and the city of L.A. was beautiful.  The amount of work put in to this game (it did take seven years to make, after all!) was completely apparent.  Whether that time and effort was absolutely necessary is a debate that is often fought, but I think it was pulled off quite well.

The story telling was amazing.  The game works very, very hard to make you feel for the main character you play, and did a good job at it too.  Cole Phelps is a flawed human being, but aren't we all?  He struggles to deal with the atrocities of World War II, and how a person really comes back from that.  The fact that he was a character made up of shades of gray, and not just black and white, was the real amazing point of his character.

Along with Phelps, all the background characters had okay to amazingly well rounded personalities, even if they were only shown for a short period of time.  You like or dislike them as well, even if they only have a short amount of screen time. 

I absolutely adored Phelps as a character.  The way his character progresses and develops is absolutely fantastic.  I wish I could discover his character all over again.  Along with Phelps, I also really enjoyed Jack Kelso's character, along with the two older partners Phelps has while switching desks within the department.

As the story progresses, the game builds up to the finale case.  It is during this case you have the two most moving character monologues.  It is utterly apparent that these games had writers, and good ones at that.  For a smart gaming experience, story is so important.  I'm glad to see that this game didn't leave it by the wayside.

That was the most interesting part about this game, to be honest.  They pinpointed the most important parts about the game, and executed them very well.  The story was utterly important, as well as the facial recognition technology.  Both made this game what it is, and the game would be lost without these elements.

Some people have a major problem with the fact that whatever choices you make in the game do not effect the eventual outcome.  However, I think that the illusion is strong enough to be enjoyable.  Along with that, I think that if you're playing the game for the story, what point is there to just breeze through the interrogations?  Thats the most interesting part, and the story makes you think about the evidence and people you're talking to.  I had long conversations while playing this game with my boyfriend about the people and whether they were guilty or not. 

If media makes you think, that's a good start.

xxTanya